Homerun Miko
Finalist in GWB Game Awards 2021
Role: UI Artist, 2D Concepter and Animator
Tools: Krita, Unity
Overview
Homerun Miko is a puzzle game involving a shrine maiden who loves baseball trying to return balance to the seasons.
Goals
My tasks were to create various 2D assets while collaborating with the team to create a cohesive experience.
Key Assets
Dialogue Box (Process)
The dialogue box was a good first asset to determine how to support the game's overall aesthetic in the UI.
The vectorized final version made the overall box more compact, and left room for the progression and skip buttons.
Dialogue Box (Final)
Buttons (Process)
There were three buttons for the main play screen:
View: zooming in and out on a level
Restart: Resetting a level
Pause: Brings up the settings menu
In the final version, the View button has been replaced with arrow iconography and the Pause button is a stylized gear.
Buttons (Final)
Sliders
The concept was to have a slider that resembled a baseball bat with a baseball as the handle.Â
It was tricky to make the irregular shape work with Unity's sliders implementation but we figured it out by exporting assets to layer on top of each other.