Time-lapse Takeout
Role: Game Lead, UI Artist and Designer, 3D Texture Painter, 3D Environment Artist
Tools: Krita, Blender, Unity
Overview
Time-lapse Takeout is a first person photography game about taking pictures of various Chinese dishes, learning about them, and posting them online.
Goals
I was the director for this game, so I took the lead as the main designer. As such I created a lot of wireframes to show programmers what I wanted, and worked with the artists as well to create a cohesive aesthetic in both UI and 3D assets.
Key Assets
User Flow Wireframes
I sketched wireframes in Krita and placed them into Google Slides to demonstrate :
What each section of gameplay would need onscreen in terms of assets
The transitions between play scenes
Buttons
Generic button with the color scheme provided by Angela Do
Sliders in the shape of chopsticks for the settings menu