Call of Duty: Warzone

Role: UI/UX Design Intern

Tools: Figma, After Effects, Perforce, COD Launcher, Ape

The Problem

How do we design content to be easily understood by players while adhering to the new game’s visual style? 

The Product

Key Features

Icons

Goal

The task was to create various new Havoc and Perk icons for the game, which had be square and readable at a very small size. 

Design Process

Figma Design Library

Victory/Defeat Animation